The Importance of technology and how it can be used effectively within the primary classroom
Digital competence is the set of skills,
knowledge and attitudes that enable the confident, creative and critical use of
technologies and systems (Welsh Gov, 2018). Digital competence is part of the
new curriculum introduced by Donaldson (2015) it is seen to play a crucial part
and a powerful role in young children’s lives and educational success. Digital
competence enhances the ability for children to develop their technology skills
within and without the curriculum. This blog post will discuss how technology
has evolved, how important it is for teachers to keep up to date with the
technology today and regards to this how it is taught within the curriculum.
Technology has made a vast improvement over
the years and the majority of children, young people and adults use it today
and rely on it regularly. Digital technology is part of contemporary education in ways that would
have been hard to imagine even a few years ago, during the 1990s it was quick
to see that computers and the internet were becoming essential aspects of
contemporary life (Selwyn, N and Facer, K. 2014). It is important that teachers
keep up to date with the development of technology as they can use it within
the curriculum to enhance learning, therefore it is important they understand
how to use it effectively, for example interactive whiteboards have now been introduced
into the classroom today. There are many apps that can be downloaded onto iPads
or laptops that are also used within the primary classroom to engage and challenge
the children, such as kahoot and it is essential for teachers to be aware on how
to use them in order to teach them to the children. Many teachers feel
that technology is disruptive in a formal learning context, whilst others lack
confidence in using it, however if all staff are educated in how to use it and
aware of freely available and accessible technology it could significant
enhance their teaching, learning and assessment. It will also provide them with
the opportunity to make their lessons more engaging and interactive which often
leads to more positive attitudes from the children.
Following reports from Ofsted (2011) and the
Steering report (Arthur, Crick and Hayward, 2013), it was evident that ICT in
England and Wales was seen as a concern and needed efficient improvement. We
fully support the use of technology for promoting excellence in learning and
teaching in Wales, but this is not seen as part of the proposed Computing
curriculum. However, Donaldson’ (2015) report on successful futures introduces
digital competence into the curriculum as he believes it plays an increasingly
powerful role in the lives of children and young people in many areas of
learning. The steering report states “A Statutory Digital Literacy Framework
should be implemented to work alongside the Literacy and Numeracy Framework
from Foundation Phase through to post-16 education” (Arthur, S., Crick., T. and
Hayward., J. 2013, p.16). The Steering report supports the importance digital
competence has within education and believes that it is vital it is highlighted
and embedded into the curriculum today, to develop the skills and confidence in
becoming capable digital citizens in order for them to use it effectively. This
report encourages practitioners to teach digital competence in the same way the
other key subjects such as numeracy and literacy are taught and having
expectations for all learners to reach at the end of each level. The Welsh Government
(2016) have created the Digital Competence Framework, this framework was labelled
as one of three cross curricular subjects part of the new curriculum in Wales. The
Welsh government (2017) states that the framework sets out to develop and teach
digital skills throughout various subjects within the curriculum for Wales.
My experience in primary school of using digital
technology was enhanced through the ability to use it outside of the curriculum
as well, during some maths lessons in the week we would use laptops as they gave
us the opportunity to use apps and websites to complete quick maths and problem-solving
equations. This made our maths lessons more interactive and fun as this
particular subject is labelled as boring, so through using laptops engaged the
class. In relation to Donaldson’s successful futures framework (2015) discusses digital competence as a cross curricular subject and how it should be embedded
into other subjects within the curriculum, including science. Science and
technology are closely linked, science involves acquiring knowledge through
observation and experimentation, and technology applies scientific knowledge in
practical ways (Donaldson, 2015, p.50). The four main purposes Donaldson (2015)
expands on throughout his framework is linked to how children and young people’s
skills in technology can contribute to this;
·
Ambitious, capable learners is “gaining a solid base of knowledge and
understanding of key concepts in science; developing skills in observation,
research and critical thinking; becoming skilled in the creative use of
technologies.”
·
Enterprising, creative contributors is “designing processes and
creating digital products and objects; working with others to develop novel
solutions and to create products for the marketplace.”
·
Ethical, informed citizens is “evaluating the impact of scientific and
technological developments; taking informed personal stances on ethical issues
associated with scientific and technological innovation.”
·
Healthy, confident individuals is “learning to make use of scientific data
to assess risk and take informed decisions; using digital technologies safely
and with respect for others.”
The four main purposes that contribute towards
science and technology being taught together allows information gathered in
science to be put into practical experiences through the ability to use technology
and the positive impact it has on developing children within these areas.
Teachers can make the best use of technology
in the classroom by developing their awareness of a range of digital
technologies and considering carefully both how and why they can be used to
support students’ learning. The consideration of what learning will be achieved
and how the technology may help is fundamental to its effective position.
Through my research on digital technology within the classroom, I came across the
SAMR (Substitution, Augmentation, Modification, Redefinition) model developed
by Dr Ruben Puentedura. The model below shows the stages that adopters of
educational technology often follow as they integrate their teaching and
learning with technology (Cambridge Assessment, 2017).
The model demonstrates how substitution and
augmentation enhance learning and how modification and redefinition transforms learning.
The model suggests how technology acts as an improvement within learning ‘Instead
of producing a handwritten report, learner types the report using a word
processor’, suggesting this is more efficient and convenient. It also states
how the framework can be enhanced though the ability to transform a piece of writing
through visual experiences and not just through writing.
During one of our digital competence seminars
in Areas of Learning and Experience we were able to use iPads to create two videos that could be used within the classroom to help engage the children in a
different way, there is a link to our two videos above. This first video was
created through an app called ‘Morfo’, this app enables you to use a cartoon character,
a famous face or to take a picture of your own face and bring it to life. You use
the chosen face and record yourself saying something related to that character,
in a funny voice in order to make the audience laugh. We chose Elf as our
character, and we recorded someone saying a funny line from the movie that he says
in a silly voice. This app encourages children to interact and work with other
members within their class, developing their social and communication skills
through the use of technology. It can also be used within the lesson by the
teacher as it encourages the children to listen as it is a change in face and voice
that is talking to them.
The other video we created was conducted through
an app called ‘Chatter Pix’, this app allows you to take a photo of something
that may be surrounding you or to use a picture off the internet and turn it
into a talking character or object. We decided to take a picture of the computer
mouse that was on the desk infront of us and through using stickers to create a
face on the mouse it and by recording us saying something in order to get the
mouse to say what we want we bought it to life. This app can help develop the confidence
in pupils that lack it and do not often communicate much within the classroom,
it provides them with the opportunity to speak and work with others in an
engaging way.
To conclude, I strongly believe that
technology has a significant fundamental impact on a child’s life today. The
Digital Competence Framework in Wales must be regularly followed especially by teachers
and Donaldson’s new curriculum of teaching digital competence as a cross
curriculum subject is key to developing various skills and enhancing
opportunities of children within society today. It is evident that technology
has improved and will continue to, meaning teachers must use it within the curriculum
to ensure children are confident in using technology and knowledgeable within
the area.
References
Welsh Government (2018) Digital Competence Framework Guidance. Online at: file:///C:/Users/Team%20Knowhow/Documents/University/Areas%20of%20Learning%20and%20Experience/digital%20competence%20article%20.pdf
(Accessed: 12/04/2019).
Donaldson, G.
(2015) Successful Futures, Independent Review of Curriculum and Assessment
Arrangements in Wales. OGL.
Selwyn, N.,
& Facer, K. (2014). The sociology of education and digital technology:
Past, present and future. Oxford Review of Education, 40(4), 482-496. https://doi.org/10.1080/03054985.2014.933005
Ofsted (2011)
‘ICT in schools 2008-11 An evaluation of information and communication
technology education in schools in’. Online at:
https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file
/181223/110134.pdf (Accessed: 01/04/2019).
Arthur, S., Crick, T. and Hayward, J. (2013)
THE ICT STEERING GROUP’S REPORT TO THE WELSH GOVERNMENT. Online at:
https://gov.wales/sites/default/files/publications/2018-11/the-ictsteering-group-s-report-to-the-welsh-government.pdf
(Accessed: 07/03/2019).
Welsh Government. (2016). A Curriculum for Wales – a curriculum for life. Digital Competence
Framework guidance. Online at: https://learning.gov.wales/docs/learningwales/publications/160831-dcf-guidance-en-v2.pdf
(Accessed 15/04/2019).
Cambridge Assessment (2017) Digital Technologies in the Classroom. Online
at: https://www.cambridgeinternational.org/Images/271191-digital-technologies-in-the-classroom.pdf
(Accessed: 01/05/2019).


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